Darkness of Uncertainty DevBlog #29: 2021 Wrap-Up information


In the most recent growth blog site I conclude all our 2021 development on the video game.

Darkness of Uncertainty is an investigator stealth video game embeded in a fully-simulated sci-fi metropolitan area! There’s been a murder and also it’s up to you to resolve it whatsoever essential, with the problem that you maintain a reduced account. A unique mix of step-by-step generation and also handmade style makes it possible for every space of every structure to be checked out. Make certain to wishlist on Heavy steam, join our Dissonance or review previous dev blog site entrances below!

Hi everyone! It’s time for a 2021 retrospective, where I’m mosting likely to conclude all the great development we’ve made on the video game in 2021…

Where were we this moment in 2014?

Recalling in my resource control devotes discloses that I had actually simply ended up an overhaul of the method the residents were assembled. Something that we have actually actually maximized (and also you can check out below). The expanding of the person visuals is something I’m very delighted with, and also perhaps the largest location of renovation this year; providing an actual brand-new lease of life.

The video game was, at this moment in 2014, just actually usable in regards to the much more scripted tale element we have; a great deal of the step-by-step gameplay aspects were still doing not have fine-tuned sufficient systems to be correctly component of the gameplay. As well as as a matter of fact, as a result of the intricacy of all of it needing to mesh to function; something this stayed so for a huge section of this year.

What remarkable development occurred this year?

I delight in to claim the video game has actually collaborated a great deal (particularly in the last fifty percent of the year).

We released a brief shut alpha in June to collect comments, and also although the video game was buggier than I would certainly have suched as at this moment, we did collect a lot of essential comments which we have actually been active carrying out. It’s constantly difficult to semi-publicly share something you really feel is still significantly a work-in-progress, yet in retrospection, this was a great time to do this. The majority of points at this moment were not established in rock, so we had the ability to slice and also alter a great deal, whereas if we would certainly waited it’s feasible a great deal of job would certainly need to be reversed (or comments discarded). Thanks to every person that got involved. As well as to those of you that picked not to, or really did not enter into the alpha, felt confident you’ll be playing a much better video game!

Miles, our outstanding pixel musician transformed voxel musician has actually been functioning really hard throughout this year. Not just had his effort on the residents paid returns, yet the variety of props we have in the video game has actually taken off (and also we have actually still obtained lots to include that you have not seen yet). The brand-new road props aid set apart city areas, making them really feel a lot more special.

The globe has actually been additionally created and also expanded many thanks to our celebrity author Stark Holborn, which you can check out below if you have not done so. We’ll additionally be wanting to share much more amazing information concerning the audio style with Monomoon in the brand-new year.

Weather condition impacts such as rainfall and also snow make the globe really feel even more to life than ever before.

Gameplay has actually seen massive changes also: Usable side objectives, AI awesomes, recognizable impacts, weapons, humorous passive-aggressive AI practices, a GUI overhaul, a massive range of interactable products, standing impacts, climate impacts, cellars, bribable upgrades and also houses… And also I took care of that dressing pest.

Where are we currently?

Certainly, worldwide occasions remained to toss a spanner in the jobs this year. An excellent section of the begin year below in the UK was invested in lockdown. We’re wishing 2022 will certainly be the year we can securely think of public occasions once more, yet if 2021 has actually shown us anything, it’s to maintain strategies similar to this on ice.

Me dealing with the video game in the center of a pandemic.

Yet game-wise I’m really feeling really favorable concerning 2022: We’re entering into it essentially at a stage where the core systems are done in and also operating (minus insects and also in many cases much more version).

What’s following?

Much of 2022 will certainly have to do with including web content and also iterating (enjoyable), and afterwards pest taking care of and also enhancing (much less enjoyable yet essential). I’m actually eagerly anticipating sharing the development. As well as to resolve this elephant in the space, we’re not fairly prepared to speak about launch days, yet you’ll review it below initially when we are!



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