Vacancy Unlimited Devlog #24 news

Job Unlimited Devlog #24 information

New ability tree system with a map rework. Complete spot notes for VU Build 0.65.

What I have actually been working with :

+Revamped map Bluffs

I have actually entirely upgraded the bluffs map. I entered as well as removed all the old geometry. I went back to square one making use of devices as well as approaches of structure degrees that I discovered while working with VU. I attempted to maintain the spirit as well as connection of the previous variation of the map. Some locations were gotten rid of, yet a lot of locations were reprise as well as changed. The degree is a lot more portable as well as enhanced while still maintaining the traversal experience comparable. Allow me understand if even more map revamps in the future is something you have an interest in.

+New Ability Tree System

+4 Vigor Ability Rates
+4 Magic Ability Rates
+4 Stamina Ability Rates
+Ability factors are identified by your degree
+Ability factor food selection on map degree pick display
+Reset ability factor switch from map degree pick display
+Establish default max fps to 144
+Can currently change max fps from time out food selection

Spryward VU’s follow up has a Heavy steam web page currently! It will certainly introduce after Job Unlimited leaves very early accessibility.

What’s following :

New trailer
Loot rng modifications
Projectile Physics Improvements
Equilibrium Modifications
Top Priority Target Modifications
Drone Modifications

Resource web link

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