After dealing with Metroid in Period 1, the 2nd period of Video Game Informer‘s Video clip Gameography podcast goes on to among the most significant shooter franchise business around: Halo. Today, we take a look at 343 Industries’ initial stab at the collection with Halo 4.
Halo 4 was launched on the Xbox 360 on November 6, 2012, and also was a huge return for Master Principal, that had not been seen given that 2007’s Halo 3. Growth of the video game had not been flawlessly smooth as Ryan Payton, of Steel Equipment Strong 4 popularity, at first pressed the group to explore Halo’s sandbox. Nonetheless, the video game was still an enormous hit. Join us as we discuss Halo 4’s effective tale, the brand-new Prometheans adversary kinds, Halo’s fascination with the number 7, and also what made the Spartan Ops multiplayer setting so unsatisfactory.
Sign up with hosts Ben Reeves (@BenjaminReeves) and also Marcus Stewart (@MarcusStewart7) and also IGN managing editor Ryan McCaffrey (@DMC_Ryan) as we unbox the background and also influence of the initial Halo video game from 343 Industries. And also for even more Halo, make certain to look into our clear-cut position of every Halo video game.
Look into the remainder of our podcast on the Video clip Gameography center. If you want to contact the Video clip Gameography podcast, you can email us at [email protected] You can likewise join our authorities Video Game Informer Disharmony web server by connecting your Disharmony account to your Twitch account and also registering for the Video Game Informer Twitch network. From there, discover the Video clip Gameography network under “Neighborhood Spaces.”