December 2021 Update news - Ardent Seas

December 2021 Update information – Ardent Seas

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It’s that time of the year once again! Progression on our side has actually been slower than we would certainly such as, however it’s moving forward. Little by little. And also it’s that time of the year once again, Indie of the Year 2021!

We have not uploaded among these in a while!

We have actually been trying the video game where we might in the current months. We have actually begun doing some interior playtesting, and also we’re preparing to release the heavy steam web page. Given that everybody are plenty hectic with our day tasks, development is slower than we would certainly such as, however development is development.

The gameplay has actually gone through a mild rework, islands are caught by a details device currently, the Mobile Command Article. Utilizing it is really simple: Construct it from among your aquatic touchdown ships, tiny shipyards, or battle manufacturing facilities, and also send it to the island you want to catch.

Amphibious Touchdown Ships can release them straight right into the littoral waters around your target island, or you can make use of systems like the Carryall and also the Hovercraft to transfer them to the island itself. As soon as there, it needs to release on the capture factor, and also as quickly as it’s done, the island comes from you.

If the island is currently inhabited, the existing MCP needs to be ruined initially, after which the MCP can be released. MCPs are really difficult, and also can be updated with added shield. As soon as released, they can be enhanced better.

MCP 02

In an initiative to bring whatever as much as the very same criteria of high quality, we have actually reprise 2 of the TDN’s systems, the Strike Submarine, which is currently the Nereus Rocket Strike Submarine, and also the Archer, which is their very early video game anti-air and also precursor hydrofoil, has actually obtained an aesthetic upgrade.

ArcherRender Nereus 01

Various other systems have actually obtained some significant revamps as well, such as the TDN Battlewagon, and also the Union’s Mako. The Battlewagon has actually been reprise from square one, with an entirely brand-new style, and also a somewhat various duty. We’re calling it the Aegir-class. The old Battlewagon could still show up in the project, nevertheless.

AegirRender Aegir Class

The Mako has actually additionally obtained a considerable remodel. It’s no more their early-game precursor, it’s a mid-game rocket attack/hit and also run device, and also the fastest marine device in the video game currently.

MakoRender SharkStrike 02

Successive: Vapor.

The Vapor web page is nearly all set, just actually missing out on a number of visual possessions, and also a trailer. We’re wanting to obtain that done prior to the year mores than.

And also the state of the video game:

The TDN is basically done, while the Union are just missing their front runner now. The Ravagers are being redone completely. Their initial instructions really did not harmonize well with the various other 2 intrigues, which requires to be corrected. Multiplayer deals with 2 maps.

A variety of gameplay technicians and also video game systems are still missing or insufficient. Source enthusiasts, AI, scripting, warship. AI is well in progress, and also requires a handful of features still, such as utilizing transportations and also is programming-wise, the biggest attribute left.

At its core, the video game is currently usable with the TDN and also the CA. The equilibrium is suspicious, as often tends to occur at this phase, however that’s why we examine!

The HUD is being redone completely, in a regular phase, and also by somebody a lot more knowledgeable at UI style than I am. It’s currently looking impressive, and also we can not wait to reveal it off.

Which has to do with it for today. As it is IOTY 2021, we will certainly more than likely create one more upgrade within the week, when we have a little bit much more brand-new things to flaunt.

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